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Up 55% in a yr, this FTSE 100 inventory is on hearth! 

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Picture supply: Video games Workshop plc

Video games Workshop (LSE: GAW) inventory rose 6% right this moment (5 March) within the FTSE 100, taking its one-year positive aspects to round 55%. Over 5 years, the return is above 150%, together with dividends.

This multi-year surge noticed the Warhammer creator lastly enter the blue-chip index in December. The way in which issues are going, it could be there to remain!

Brief and candy

The explanation Video games Workshop inventory surged to a brand new all-time excessive of 14,900p right this moment was a quick buying and selling replace. It merely stated that “buying and selling in January and February has been forward of expectations, with robust buying and selling throughout each the core enterprise and licensing. In consequence, the Group’s revenue earlier than tax for the 12 months to 1 June 2025 is estimated to be forward of expectations“.

Shareholders like myself are used to such no-frills updates. Video games Workshop prefers to let the monetary numbers do the speaking in its interim and annual reviews.

This distinctive company tradition was one factor that attracted me to Video games Workshop a number of years in the past. Not like most publicly traded firms, it doesn’t maintain conventional earnings calls with analysts. And it doesn’t have interaction in rah-rah investor updates or high-profile acquisitions.

As an alternative, the agency has clear ambitions. That is “to make the most effective fantasy miniatures on this planet, to interact and encourage our clients, and to promote our merchandise globally at a revenue. We intend to do that perpetually. Our choices are centered on long-term success, not short-term positive aspects“.

Underexploited IP

For context, the market was anticipating income of £571m for FY25 (ending 1 June). In the meantime, the consensus forecast for pre-tax revenue at present sits at round £226m. This reveals how exceptionally excessive the corporate’s revenue margins are.

I discover the replace’s point out of licencing very encouraging. That is extremely profitable income primarily based on the corporate’s treasure trove of mental property (IP).

For instance, the corporate earns royalties from online game gross sales. Within the first half of the yr, the Warhammer 40,000: House Marine 2 title helped licensing working revenue greater than double to £28m.

Video games Workshop says it owns “among the finest underexploited mental property globally“. Nonetheless, in keeping with its long-term focus, administration may be very selective in the way it monetises this IP.

As Russ Mould, Funding Director at AJ Bell, factors out: “This quality control might mean it misses out on some potential income, but Games Workshop wants to uphold its brand values and ensure that its reputation isn’t tarnished by going down the Disney route of milking assets until they are bone dry.”

Worldwide growth

Now, this pickiness means licencing income will be lumpy one yr to the following. That is one threat I see right here, as a sell-off may occur in some unspecified time in the future if royalty earnings disappoints.

Additionally, the inventory trades at a premium. Based mostly on the present FY26 forecasts, the price-to-earnings (P/E) ratio is round 29. Meaning ongoing progress should be met or the valuation may pull again sharply.

As issues stand although, the corporate is delivering the products. The Amazon deal to adapt the Warhammer 40,000 universe into movies and tv sequence is thrilling. And the primary Video games Workshop retailer in South Korea is opening, whereas growth in Japan and Thailand continues.

I nonetheless assume the inventory is value contemplating for long-term traders.

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