Tavernlight Video games has formally launched the $QUEST for its MMORPG title RavenQuest on April 3 through Immutable zkEVM, following the sport’s public launch on PC simply three weeks prior on March 14.
This comes after a notable early efficiency from the sport, which has recorded over 1.74 million in-game transactions, greater than 1.65 million Twitch views, and over $349,000 in NFT quantity.
Not like different blockchain video games, the $QUEST token is launching into an already lively stay sport setting and its features are tied to in-game programs from the outset.
What’s $QUEST?
$QUEST is the first utility token inside RavenQuest, used for a variety of gameplay-related transactions. It underpins a number of in-game programs and gives gamers methods to interact with the financial system past commonplace in-game currencies.
Capabilities of $QUEST embrace:
- Trading gadgets by way of the Public sale Home
- Crafting tools and consumables
- Buying cosmetics
- Managing land possession
- Enhancing talents and tools
- Exchanging with in-game Silver Cash
Gamers earn Silver Cash by way of core gameplay—together with quests, crafting, PvP fight, and property administration—and may trade these for $QUEST by way of a peer-to-peer system with all transactions performed gas-free through Immutable zkEVM.
The entire token provide is capped at 1 billion $QUEST with the distribution break up throughout six classes and the most important share (54.25%) is allotted for in-game ecosystem rewards. This allocation helps ongoing participant incentives tied on to gameplay participation.
- Improvement & Advertising and marketing: 16.75% (167.5M tokens)
- Crew: 12.5% (125M tokens), with a 4-month cliff and 50-month vesting
- Worth-Add Companions: 9.5% (95M tokens), 4-month cliff
- Liquidity: 5% (50M tokens), all unlocked at token era
- Advisors: 2% (20M tokens), 6-month cliff
A complete of seven.5% of tokens have been unlocked at TGE, equating to 75.05 million $QUEST in circulation at launch and is now buying and selling at $0.12 in keeping with information from CoinGecko.

What’s subsequent for RavenQuest?
Since launch on March 14, RavenQuest has recorded over 1.74 million in-game transactions, $349,000+ NFT market quantity, 3.78 hours common day by day playtime, 1.65 million+ Twitch views and 21,000+ new Discord members.
Tavernlight Video games has outlined a number of plans for ongoing improvement, together with a cell model of the sport, enlargement of guild mechanics and PvP options, introduction of latest professions and development content material and potential token buybacks.
The studio has not but confirmed a hard and fast roadmap for these updates however says the cell model is a key precedence. Additional use circumstances for $QUEST are anticipated as further programs are carried out.